Copyright
2007-2010 by QRP |
Damage
Locator Table
Our
members utilize the ARA damage code system when inventorying parts
available for resale. When you search our inventory and see coding
like shown below you can better understand the overal condition of,
and pricing of certain parts.


Damage Locations always follow the same pattern: Front to back,
top to bottom, left to right (as seen from driver's seat), in an
"S" pattern, with locations for door handles and mirrors.
Codes are location, damage, and hours. Example: "2D1"
is a one hour dent in location 2. There may be a primary and secondary
code per part, as in "2D1,4S2". If there is no damage
on a part the code is 000 (as three zeros). Zero as a location indicates
the entire panel, as in 0H4 (all over hail damage, 4 hours).
Damage Code
Table
B
= Burn
D = Dent
L = Lip
H = Hail |
C
= Crease
E = Bent
K = Buckle
J = Rip or Crack |
R
= Rust on Surface
P = Parking Lot Dings
S = Scratch-Surface Only
T = Paint Problem |
| 000
= No Damage (all zero) |
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